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Learning From Other Domains: Leveraging Video Game Development Experience in a PoC 3D Lab

  • today
  • access_time 2:30 - 2:55 PM EDT
  • location_onRoom 140B
  • blur_circularConference
  • monetization_onPaid Upgrade
  • schoolAdoption

The introduction of 3D printing into healthcare has led to innovations in advanced imaging, education and surgical/interventional preprocedural planning. 3D printing in healthcare facilities (HCFs) has largely built on the infrastructure intended from other domains such as automotive, aerospace, defense and consumer products. There exist few software suites designed specifically for point-of-care (PoC) manufacturing. We present a use case for leveraging the best practices of the video game development industry to augment a HCF 3D printing facility. In particular, we will 1) review the use of modern video game engines being repurposed for real-time preprocedural support, 2) review the impact of user-first design principles (including user experience testing), and 3) review the concept of meeting project specifications via iterative design (inclusive of avoiding scope creep). We will discuss how this approach facilitates the development of tools that can provide the greatest value and impact for the end users. We will also present some basic tools developed in our 3D lab. 

Learning Objectives:

  • Implement and/or repurpose processes and technologies initially designed for other domains (specifically the entertainment/video game industry).
  • Focus on implementing user-first design principles (including user experience testing).
  • Organize projects around the concepts of product specifications via iterative design (inclusive of avoiding scope creep).